The "Gran Turismo 7" release date may be pushed back to 2017 much to the dismay of fans, which have waited since 2014 for the successor of "Gran Turismo 6."
It was reported that Polyphony Digital will not be able to release a game this year and is still in the process of making the title. "Gran Turismo 7" will continue to have the standard set of cars of which is it famous for and will also feature more premium cars.
"I doubt we'll be throwing away the standard cars," Kazunori Yamauchi, Polyphony Digital CEO, announced.
"In the meanwhile, some of those cars we may be able to make into premium cars as they become available - but basically we're more focused on increasing the number of premium cars."
Yamauchi was, himself, expecting a 2015 or 2016 "Gran Turismo 7" release date for PlayStation 4. The developers had been expected to release the trailer for the game during this year's E3 convention, which will be held in Los Angeles this June.
Last year, he admitted that development for the PS3 was more difficult. He also revealed that the high quality of data which is being rendered on the PS4 will be making an incredible difference in terms of gameplay. The company will be doing everything that they were not able to do in "GT6."
"Gran Turismo 6" is the only game to have received a certification from the FIA for its 3D modeling of international race circuits. Polyphony Digital will hold a special online event to test the accuracy of the tracks.
One of the major improvements that Polyphony Digital will make in "Gran Turismo 7" will be in the game's audio design. Mike Caviezel, the former Audio Lead for "Forza," has joined Polyphony Digital in order to work on "GT7."
He was previously an Audio Production Director for Microsoft from 2011 to 2014. Caviezel worked on the "Forza" series, "Ryse: Son of Rome," "Halo 4," "Fable:Journey," "Kinect Star Wars" and "Nike+ Kinect Training." He joined Polyphony Digital in April.