Another offering from Ubisoft, creator of "Assassin's Creed" and "Tom Clancy's" game series, is set to be released this month. "Far Cry Primal" will finally be available by February 23 for PlayStation 4 and Xbox One which will be followed by a PC release in March 2016, as reported by Coming Soon.
The multinational video game developer will offer something refreshing for its fans as it delivers in this game a chunk of Earth's history during its prehistoric times set in the Stone Age defined by the game itself.
The definite time frame of "Far Cry Primal" will be in 10,000 BC where the main character will be interacting with creatures residing in the land of Oros, according to Express.
In addition to the report, Ubisoft's creative director, Jean-Christophe Guyot, claimed that the Stone Age will be the most suitable setting for the game.
"'Far Cry' usually puts you at the edge of the known world, in a beautiful, lawless and savage frontier. The Stone Age is, in a way, the very first frontier for humankind; it's the time when humans put a stick in the ground and claimed land for their own, the time when we started climbing the food chain," said Guyot.
For Game Director Thomas Simon, the world-building of the game was never coincidental but rather a result of a great effort to insert action in a complimenting environment, Games Radar reported.
"We like the world to be what's telling the story, what's defining the context. We spend a lot of time creating world consistency, making sure that we don't have a village here just because we decided to, but that there's a reason for it based on the geography, based on the season, based on the way people live.
This is true in "Far Cry" in the modern world or 12, 000 years ago. The world starts it, and the spirit of the time. From that will come some of the design ideas. That's also where the characters will come from, and some of the constraints and new ideas for the gameplay. So yes, it's best to start with that. To try to bring a coherent universe that's grounded in a reality that the player can grasp," Simon explained.