It has been eight years since Capcom released "Street Fighter IV' in the market, and now that "Street Fighter V" has finally been released, the game sequel skipped the usual trial by fire arcade to release it to other platforms such as PlayStation 4 and PC, The Verge reported. It's a first for the game franchise since players are used to playing the game in arcade format.
In an interview with The Verge, Capcom confirmed that they won't be releasing any arcade version for the latest game. Capcom might have done this move to be at par and more inclined with the current video game setting available in the market.
From "Street Fighter IV" where 2D cartoon characters were updated to pulsating 3D models, the company has shifted to an Unreal Engine 4 for "Street Fighter V" which gave its graphics stunning lighting and shading which provided its characters a more realistic appearance on screen.
"We wanted the game to look like a moving painting," says associate producer Peter Rosas.
From its changing quality graphics, "Street Fighter V" ruleset has also evolved from the previous battle system. The new system is based on a "V" gauge where each character has a unique V-skill which replaced the previous special attacks from "Street Fighter IV.'
According to the article, this change is a good replacement in terms of the battle system the IV previously had since it broadens the abilities range of characters while giving additional depth.
"As V-Skills are much more character-focused and unique, we can ensure that all V-Skills are useful for each character," explains Rosas. "Since V-Skills help a character around a weakness they may have and are rather easy to understand, I think they're much more accessible than focus attacks."
Since "Street Fighter V" is pretty much selling well in the market right now, Rosas is hopeful that the series will be able to attract new more fans.
"I definitely feel that Street Fighter V will open the series up to new fans," says Rosas. "One of the primary design goals was to make sure everything within Street Fighter V not only looked intuitive, but also felt that way. This way, whether a person is a spectator or a player, everything is extremely easy to understand and hopefully results in more people giving the game a try."