TRENDING Published March4, 2016 By Diana Bartolome

Apple's Mac Not Yet Ready For Oculus Rift Requirements? Mac Below The VR Headset Needs?

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Palmer Luckey (Oculus Rift Founder)
(Photo : Bryan Steffy | Getty Images News)

Palmer Luckey, Oculus Rift founder, when questioned regarding the unavailability of a Mac support for Oculus Rift, didn't mince any words saying Apple should produce first a "good computer" before they release a support for Mac, Android Authority reported.

"If they prioritize higher-end GPUs like they used to for a while back in the day, we'd love to support Mac, but right now, there's just not a single machine out there that supports it," Luckey said.

According to Mac World, Luckey told Shacknews: "It just boils down to the fact that Apple doesn't prioritize high-end GPU. You can buy a $6,000 Mac Pro...and it still doesn't match our recommended specs."

As the interview progresses, the founder later on expressed his openness to support Mac the moment Apple produces a computer that would meet their Rift's requirements.

It was previously reported that Tim Cook, one of Apple's top executives, has expressed interest in VR technology. But according to Android Authority, this venture for Apple would not be happening anytime soon as the company's computers, dubbed as Mac, is not yet ready for the VR requirements especially in terms of graphics.

To understand why Luckey was very clear with his statement, Mac World noted in their report that for a "decent" gaming experience of the Oculus Rift, a capable machine should have at least the following specifications: a 3.7GHz quad-core Intel i5-4590 processor, an 8GB RAM, and an Nvidia GeForce GTX 970 or AMD Radeon 290 graphics card or better.

The report also noted that though Apple would be able to meet the above-mentioned capabilities through a top of the line iMac or Mac Pro, they would run trouble in meeting the required graphics for the Rift. Upon elaboration, both Oculus Rift and HTC Vive requires a machine capable of reaching 90 frames per second to avoid introducing motion sickness to players.

Who knows? Apple might already be on its way in producing these "gaming computers." We might be surprised the company will announce something for the VR tech in the coming months.

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